Pyramid asks for something the other games do not: not who, but in what order. You are given a set of Attack on Titan characters and a category, and you have to arrange them from strongest to weakest into the pyramid before your attempts run out.
Ordering is much harder than identifying. Most fans can say that two characters are strong and still not agree on which of them is stronger, and the game gives you a limited number of attempts to find the arrangement the rankings actually support.
How to Play AoT Pyramid
The characters for the round appear with the category they are being ranked on. Place them into the pyramid in the order you believe is correct, from the top of the category down.
Submit the arrangement to check it. An incorrect order costs you an attempt, and you keep going until you either place them all correctly or run out.
The categories are curated rather than random, so an arrangement always has a defensible correct answer rather than depending on opinion.
How to Get the Order Right
Fix the ends first. The top and the bottom of a set are almost always the easiest to be sure about, and locking them mentally leaves you ordering a much smaller middle.
Rank by what the series demonstrates, not by popularity. The characters fans argue hardest about are usually the ones whose on-page feats settle the question cleanly.
When two adjacent placements feel interchangeable, change only that pair on your next attempt. Rearranging the whole pyramid after a failed submission throws away the information you just bought.
Frequently Asked Questions
How many attempts do I get in Pyramid?
A limited number per round, so an arrangement is worth thinking through before you submit it.
What are the characters ranked by?
A curated category for each round — strength and similar attributes — with a fixed correct order rather than an opinion poll.
Is it the same pyramid for everyone?
Yes, the daily round is shared, so results are comparable.
Does partial credit exist?
The arrangement has to be correct to clear the round, which is what makes finishing one satisfying.